What do you think about when someone says Dragon Ball Z? Personally, I think over-the-top martial arts action with overdone, extended "powering up" scenes. The games thankfully don't have the issue of taking to0 long to get to that action. Is Dragon Ball Z: Ultimate Tenkaichi, which makes some changes to the typical anime fighting game formula, a hit or should it be sent to Otherworld?
Ultimate Tenkaichi follows the Goku's journey from the start of the Dragon Ball Z series to the end with some of the movie storylines thrown in for extra fun. Every DBZ game has basically been the same story told over and over again. It's how the game plays and looks that tends to change. This time around the developers tell part of the story using in game footage for the fights but, sadly, the rest is done in text before each battle. How does the game handle though?
The fighting is broken up into two areas: close combat and ranged, hitting the A button twice to switch between the two, followed by a simple quick time event. When you are in close combat your attacks are melee focused and allow you to pull off combos which can lead into a follow-up chain attack. The ranged combat ends up being about the same, with Y being setup for heavy attacks and X still doing combos that lead into a chain... This tends to become slightly boring and repetitive and you'll quickly learn that the whole point of the combat system is to build up "spirit" which allows you to fire off your special attacks. The special moves are what you'd expect them to be: huge, ridiculous attacks that could blow up a planet, but don't. All the series favorites are here for each character with some of them only becoming available at certain points in the story.
The biggest change to this "new" Dragon Ball game is the create-a-hero mode. As you play through the story you'll unlock more movies, characters and styles that can be used in both the VS and Hero modes. The idea of making your own Z fighter and taking him though battles against iconic fighters in the series is rather impressive and long overdue. Best of all, you then can even take that fighter you created into multiplayer.
Speaking of multiplayer, it is a mess! Ultimate Tenkaichi is not nearly as technically sound as hardcore fighting games or even anime games like Naruto. Each battle comes down to who is the better person at guessing in the mini games. It really could have used more work and a deeper fighting system for both single and multiplayer but Ultimate Tenkaichi continues to do what DBZ games do best: simply please fans of the series and ONLY fans of the series.
Technically, Ultimate Tenkaichi is one of the better looking DBZ games with an impressive cell shaded look and good textures. The biggest issue is the animation for the character models when they're speaking. It looks horrible and feels straight out of a last generation game. The voice over, in both English and Japanese, use the original actors and sync well with the series since they're rather used to the characters and material. Now and then you get animated clips from Dragon Ball Kai at major moments in the series but the footage unfortunately plays in low quality. It's almost as if they dropped the frame rate to make the data fit on the disc or perhaps the encoding is off. It just isn't anywhere near the quality you would get watching the show itself on DVD. Then there are the load times which, either before or
during a match, are horribly long and down right inexcusable in this day and age.
I am going to make this short and sweet and stop running around the bush on this one. Dragon Ball Z: Ultimate Tenkaichi is for fans,
hardcore dedicated fans. Those is only people that I would recommended Ultimate Tenkaichi to. Fighting game fans will find it overly simplistic. Those unfamiliar with the series will get bored with how they introduce and go though the plot. And
everyone will get frustrated with the long loading times.
Ultimate Tenkaichi could have been one of the best games in the history of the series because they actually made an effort to try new things and while some of them worked out more than a few didn't. Ultimately, the game needed more work, less bugs, and quite a bit more depth. I've loved Dragon Ball since I started watching it every morning, years before Cartoon Network picked it up, and sadly, even as a fan, this is a disappointment. It manages to improve upon its predecessors but still fails to live up to its license.
★★1/2 stars